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Aikuchi Tomaru
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816
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Posted - 2013.09.25 00:58:00 -
[1] - Quote
I'm really getting tired of all these "Dust 514 is dead!"-posts so I did some research and compared the player numbers of Dust 514 with other F2P-games.
So let's get this started with Dust 514 istself.
According to eve-offline.net Dust 514 has something between 4.000 - 5.000 players online during it's peak time, which is Friday - Sunday. The average during workdays is at about 3500 players online. Keep in mind that this only shows the players who are online at the same time.
Now lets take a look at other famous F2P games. I guess we start off with Planetside 2. Planetside 2 is a F2P-Sci-Fi-MMO which is considered Dust 514s biggest competitor. You can take a look at the player numbers of Planetside 2 on this website.
What you see here is the number of players logged in. The colored lines represent players logged in for each faction. The black line is the overall player count. This counts the players logged in on all of Planetside 2s 9 servers. During peak times there are about 10.000 to 12.000 players online. This means that there's an average of little more than 1.000 players online on each server. Not really good numbers for a game that promises big battles between 2.000 players at the same time. You will also notice that Planetside 2 is also losing players.
Next up is Warframe. A 4-Player-Coop-SciFi-Shooter. Currently still in Beta you may have heard some news saying that the game has about 1 million players and so on. First of all: This is just the number of created accounts. Finding actual player numbers for this game is a bit tricky. So the Steam statistics will have to do. You can find them here. During peak times the game has about 13.000 players online at the same time. We have to take into account that you can play the game without steam. So as a guess I would say the game has something between 15.000 to 20.000 players online during peak times. According to Steamcharts it is also still gaining players. Ok, that's pretty good. I would say this is because it has a focus on Coop and PvE (here's a wink to CCP to finally add PvE please, but that's another story). Still: 20.000 players is just 4 times as much as Dust 514 has.
Then we have Mechwarrior Online. It's pretty hard to find numbers for this game. There are at least 1 million accounts created. Players mention that there were 900 - 8000 players online at the same time during the closed beta. During the end of the closed beta most people mention something about 4000 - 5000 players online at max. Referring to these posts: 1, 2, 3. After that the counter was removed. To get some current numbers we have to be a bit tricky. So let's compare the players playing it with Xfire. Due to my bad luck it seems that xfire.com is currently down. But we can still get some numbers through the German site. According to these statistics there are 36 people every day who play it. For a comparison we have to use the Planetside 2 numbers of Xfire. These tell us that there are 217 players each day. Now some math: 217 -> 10.000 | / 217 1 -> 46,08 | * 36 36 -> 1658 This means that MWO probably has something between 1500 - 2500 active players. Let's be nice and go with 3.000. Even less than Dust and the game moved from Beta to Release 8 days ago. So that's dying too, despite still receiving updates.
Another one on the list is Blacklight: Retribution. We'll use Steamcharts here once again. It shows about 1.100 players online during peak times, not counting players not using steam. So I guess it's safe to ay that it still has maybe 2.000 - 3.000 players. And it's considered one of the best F2P-games of 2012. It's also receiving a PS4 version in the future. So apparently this game still makes enough money to cover for this. It got a new content patch at the beginning of August btw.
Now this wouldn't be fun at all if we don't compare it with numbers of the big games, would it? We'll go with the latest Call of Duty for this one. Stats... |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
816
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Posted - 2013.09.25 01:08:00 -
[2] - Quote
da GAND wrote:It's not dead yet, use to be much more right around the official release. 11,000 and now it's down to 3k-4k and it may go down even more if we don't get anything promised in the EVE trailers in the next couple of months.
Eve-offline stats again:
Players around the official release was something between 6000 and 7000. Now 4 months later we are 2.000 players down. So what? Not unusual. Every game has more players around release. Planetside 2 had something between 25.000 and 30.000 players at release. This was at November 20th 2012. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
817
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Posted - 2013.09.25 01:11:00 -
[3] - Quote
Michael Arck wrote:I really don't like the way Planetside 2 looks. It just looks crappy to me for some reason...
Personally I don't dislike it and I think the concept of battling it out on continents and not having to find a match seems very interesting. But then again this has some problems: Who is the winner in a never ending war? Nobody. I hear the servers even get reset every now and then. You fight for nothing. You can't even fight for winning. Your main base is invulnerable. So it just goes on and on.
I guess this would work better with Dust 514 where owning districts has a real effect on the bigger Universe of Eve Online. Would be like holding Sov in Eve. But in Planetside 2 it doesn't seem worth much besides fighting just so you're able to fight. That's why I don't play Planetside 2 anymore. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
818
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Posted - 2013.09.25 01:23:00 -
[4] - Quote
Necandi Brasil wrote:A complete analysis OP you have my like and my respect already. But, what I really think this game is lacking is not player base... is player retention...
I guess we'll always have the die hard fan base. Getting and keeping new players is another thing though. How many console gamers are aware that the game is getting updates every month? How many of them may think, that the game will always be in it's current state? Dust 514 has one thing working for it though: Eve Online. Eve Online makes the news. It always makes the news. The players always do interesting things and news websites write about it. So of course. Like Eve Online Dust now needs some time with it's die hard player base to become a game like Eve Online. Then it's time News websites will write about Eve Online battles and they will also write about Dust players who fight in these important battles too then. We're already getting there: Molden Heath Revolution and Arzad. That's a start. At some point people will read the news and they will read it's F2P. Then they will probably try it out. And when it has enough content when this happens it could get a whole bunch of new players. But for now I guess it's all about patience. As long as CCP thinks the core gameplay isn't ready they probably won't release bigger content like PvE. I think it's a shame though. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
822
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Posted - 2013.09.25 01:50:00 -
[5] - Quote
Killar-12 wrote:Necandi Brasil wrote:A complete analysis OP you have my like and my respect already. But, what I really think this game is lacking is not player base... is player retention... I'd say Burnout is an issue the toxic state of these forums doesn't help...
In terms of burnout Dust is also the same like all other F2P games. These games don't have much content at launch date by nature. It just comes over time. The players have to be patient. MWO players are still waiting for Community Warfare, Warframe players are still waiting for the story and more level variety, and Dust players are still waiting for PvE. New weapons and suits/mechs is something players of all games are waiting for. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
846
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Posted - 2013.09.25 10:48:00 -
[6] - Quote
Buster Friently wrote:Aikuchi Tomaru wrote:I'm really getting tired of all these "Dust 514 is dead!"-posts so I did some research and compared the player numbers of Dust 514 with other F2P-games.
MWO has been dead for a while, and Dust is following suit fairly rapidly.
When is a game dead for you? Really? MWO has about 3000 active players during peak times. I don't see how it's dead: It's still perfectly possible to play it. You'll always find people to play with, without having to wait. How is that dead? How is Dust following it quickly? Do you really need more than 50.000 players until you say "Yes. It's doing pretty good."? Really. What do you want before you say a game isn't dead?
Do you want to see how a real dead game looks like?
http://steamcharts.com/app/96300 http://steamcharts.com/app/18110 http://steamcharts.com/app/70000
This is dead. At some times you don't even find enough players to fill one 32 player server. Sometimes you find one server but it's already full and you can't play. A game is dead when you can't boot it up and just play. Dust 514 isn't like this at all. Neither is MWO nor Blacklight. These games still have thousands of active players. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
846
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Posted - 2013.09.25 11:05:00 -
[7] - Quote
Ok, I have to agree the CoD comparison was a bit faulty. I also forgot to change the stats back from 24h to 1 week. At top times it has 50.000 on PC. But again: This is a big game. Far bigger than Dust 514 regarding money. And then it only has 10 times as much players. Kinda was expected. I wouldn't add numbers of a second platform here because Dust is only on one platform too. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
846
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Posted - 2013.09.25 11:07:00 -
[8] - Quote
dazlb72 wrote:The number of people playing dust will drop considerably after the release of ps4
I kinda doubt it. It's not that everybody will suddenly sell his PS3 just because the PS4 is out. Even more people will also wait for the PS4 Slim until they buy it. And there are also people who want to play Dust. I kinda doubt they suddenly stop playing it because there's a new console on the market. My guess is, that the release of the PS4 will hardly have any impact at all on Dust. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
855
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Posted - 2013.09.25 14:48:00 -
[9] - Quote
Mavado V Noriega wrote:Aikuchi Tomaru wrote:dazlb72 wrote:The number of people playing dust will drop considerably after the release of ps4 I kinda doubt it. It's not that everybody will suddenly sell his PS3 just because the PS4 is out. Even more people will also wait for the PS4 Slim until they buy it. And there are also people who want to play Dust. I kinda doubt they suddenly stop playing it because there's a new console on the market. My guess is, that the release of the PS4 will hardly have any impact at all on Dust. LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLL u living in a bubble? GTA 5 SP alone took 1000 ppl off DUST which btw is at 3000-3500 ppl NOT 4000-4500 anymore with the release of gta.
Well, let me look it up... no? The player numbers haven't changed at all since the release of GTA5. Look it up at eve-offline.net instead of just spouting nonsense.
GTAV was released on the 17th September. This was a tuesday. Player numbers of Dust 514 on that day: 3388 and a week before we had 3335 players. A week later 3531. I don't see any impact at all. Where are these 1000 players who left Dust you speak of? These numbers are perfectly normal on a tuesday for Dust. The 4000 - 5000 players are online at weekends. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
855
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Posted - 2013.09.25 14:53:00 -
[10] - Quote
steadyhand amarr wrote:Aikuchi Tomaru wrote:dazlb72 wrote:The number of people playing dust will drop considerably after the release of ps4 I kinda doubt it. It's not that everybody will suddenly sell his PS3 just because the PS4 is out. Even more people will also wait for the PS4 Slim until they buy it. And there are also people who want to play Dust. I kinda doubt they suddenly stop playing it because there's a new console on the market. My guess is, that the release of the PS4 will hardly have any impact at all on Dust. The ps4 and Xboxone both being sold out disagrees with you, they littary can't build enough of then fast enough to fill demand. Your deludeding youself if u think this console cycle will repeat the pattern of the last one
So what? Many people preorder both and cancel one. And they won't have too many games on release date.
Quote:everyone i came to dust with has pre ordered the ps4, none of them will be playing dust when ps4 is released.
That are what? 5 people? So what? Maybe it loses a few hundred players. but with about 300 - 400 new accounts created each day... who cares? The new consoles won't have that much of an impact because there are barely any games released for them on launch day. |
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
855
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Posted - 2013.09.25 14:56:00 -
[11] - Quote
Kristoff Atruin wrote:Player counts started dropping before GTA was released. If you look at the eve offline activity graph you'll see where the player count started sloping down...it was at the release of 1.4.
Release of 1.4 had some matchmaking problems. This could be a reason because people left. Many probably thought it won't be fixed until 1.5. So maybe we'll see some of them coming back then. But I can think of some players leaving because of this. But there was something else what happened around 1.4: School started again in America. So this had an impact on the target group of Dust. |
Aikuchi Tomaru
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885
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Posted - 2013.09.25 21:15:00 -
[12] - Quote
crispipin wrote:What about War Thunder?
http://steamcharts.com/app/236390#1m
Something between 8.000 and 12.000 according to Steam. Is the game available without Steam? If yes you can add some players. So it has similar player numbers like either Planetside 2 or Warframe. |
Aikuchi Tomaru
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885
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Posted - 2013.09.25 21:27:00 -
[13] - Quote
Skihids wrote:I was just reading reviews of MWO and wow...
I was so looking forward to that but it seems the developers make CCP look great in comparison. P2W with purchased mechs being far better than earned mechs, only two modules worth equipping due to their OP quality, no squading lobby for solo players, two game modes (ok, we've got the same issue), and a worse grind for what low level toys you can earn in game.
The capper for me though is the loss of immersion with third person view.
All that makes me appreciate DUST more.
I have a friend who's actively playing MWO. He started months ago and still plays it. The Mechs you have to pay for aren't better. They have, if at all, the same specs like the mechs you can buy for ingame-money. 3rd Person is something you don't have to use. I hate it. Also 1st Person looks better. And people who use 3rd person have disadvantages. Of course they can look around corners and over hills, but they have no radar and can't move their arms without moving the mech. |
Aikuchi Tomaru
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893
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Posted - 2013.09.26 01:10:00 -
[14] - Quote
crispipin wrote:Team Fortress 2?
http://steamcharts.com/app/440#1m
About 70.000 - 80.000 players during top times. Lost 6.000 players in the last 30 days though. |
Aikuchi Tomaru
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903
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Posted - 2013.09.26 17:00:00 -
[15] - Quote
Buster Friently wrote:MWO is dreaming to have 3000 players active. Even back at it's peak, it had less than 6k concurrent. The population dropped into the 2k range before they pulled the plug on the pop meter - seems familiar doesn't it?
I would love to see where you got these numbers. I couldn't find any. That's why I had to compare the only numbers I could find to get some kind of a guess.
Quote:A game is dead to me when the devs clearly have lost focus and aren't doing anything to improve the playerbase, and the game is essentially so stagnant that only those who've invested much time choose to hang around. Throwing good time after bad so to speak. MWO was there quite some time ago, and Dust is there now.
How aren't they improving the player base? People just want everything at the same time. Fix this, fix that, add this. It's just not possible to do all this so fast. But they are improving. They even decided to go with the monthly patch release because the players wanted it. They do what they can to make the game better. Making a game isn't as easy as many people here think it is. Of course: It's doubtful that everything in the daily life of the staff is perfect and there may be some things which they could do better. But it's work. If you think you could do better why don't you write an application to CCP and work for free then? I'm sure they would love to have experienced people who don't want to be paid.
Dust 514 isn't dead until the developer decides to thrash the whole project. And for some reason even games with as little as 250 - 1500 players online at peak times still get updates.
Would you really want CCP to release every racial suit instantly, no matter how broken the stuff is? Do you want them to release a half finished vehicle update? Would you want that, when you complain that Dust wasn't finished when it was released? I doubt this would do anybody good. I mean what are we getting next? Better tutorials, Corp roles and maybe even a squad finder. This will improve the existing gameplay. I for one would like to see new content though, but the new content will probably even more fun when we have stuff like a squad finder in place. |
Aikuchi Tomaru
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910
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Posted - 2013.09.26 17:58:00 -
[16] - Quote
This just shows the player numbers. Not how hard CCP is working on improving them. It seems like they have no budget on advertising, but instead spend it on making the game better. They do make some welcome back offers though, like this one:
https://dust514.com/events/welcome-back-to-dust-514/
Word just needs to get around more.
Now regarding the content: Yes. I agree. I want to see more content too instead of polishing what's already there. But I wouldn't want a broken half-assed job either. How much fun would be PvE for example with drones glitching through the terrain and maybe not even shooting at the player? This wouldn't be better at all. Quite the contrary: It would be worse. When they add PvE for example it has to be at least somewhat play- and enjoyable.
And besides: They are working on new content. With 1.4 we got the Gallente Researc Facility. With 1.5 or 1.6 I guess we will get the Caldari Production Facility. This stuff is new content too. Even though I would like to see new gameplay modes and more interaction with Eve.
Another thing is the toxic community of the game. Why should new players come when all you hear from the community is "This weapon is broken, this is unbalanced. Give me this and that and that now! Your game sucks because autoaim!!!" and so on. The community is working hard on keeping new players away with flaming about core mechanics. How is CCP supposed to add new content like that? For an outsider it sounds like the game isn't even playable. You don't hear people praising the new maps much. You don't hear them praising very often that you can now join FW matches. All you hear is complaining all day long. |
Aikuchi Tomaru
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1053
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Posted - 2013.10.08 14:53:00 -
[17] - Quote
Player numbers over the last few weeks were pretty stable. Maybe 100 players less this week than last week. It will be interesting to see how 1.5 will influence player numbers. The new objective driven tutorials may be able to hold new players longer. Maybe we will see a small rise in player numbers when the weekend comes.
Noteworthy:
Pok+Žmon X and Y will be released on Saturday. This could lead some players to be absent for a short while. |
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